Casinos remove second thoughts

Session begins with £20.

Round one: loss.

A message offers instant replay. The previous stake remains in the field. One press begins the next round.

Round two: small win.

Round three: loss. Replay after two seconds.

Round four: loss. Replay after four seconds.

Round five: the participant reaches the deposit limit. A screen offers a higher limit after confirmation.

The participant presses confirm.

“What did that screen say?”

“Something about limits.”

“Do you remember the amount?”

“No.”

“Why did you continue?”

“I was already playing.”

The recording shows two seconds between the screen appearing and acceptance.

Round six: loss.

The researcher asks the participant to describe every action before round seven.

“Press replay.”

“Anything else?”

“No.”

“Did you choose the stake?”

“It was already there.”

“Did you choose to deposit more?”

“I suppose so.”

Round seven begins after six seconds.

The participant remembers the button colour. The warning copy cannot be recalled.

At £8 remaining, the participant pauses, looks at the balance and presses replay.

At £3, the machine offers a smaller stake.

The observer writes the time beside each action. The final sheet contains stake, balance, delay and spoken comments. The reason for continuing is written once: “Already playing.”

Behavioural principles

Behavioural ideas at play in this post

Short, plain-English explanations of the principles behind this post, with links to related books and examples in the archive.