No such thing as new ideas

Originality has been saddled with the ridiculous job of having no parents. Most good ideas are promiscuous combinations. Meal kits put recipes, grocery delivery and measured ingredients in the same box. A smartphone invited the camera, map, record collection and computer to share a pocket. Product teams borrow progress bars from games, rituals from hospitality and visual cues from objects that disappeared years ago.

Copying the surface is still copying. Another app with streaks and confetti has learned nothing from games except the stationery. The useful theft identifies the mechanism: visible progress, delayed commitment, reassurance, anticipation. Then it asks whether that mechanism can survive a new problem, audience and set of constraints.

Category expertise helps until every reference comes from last quarter’s competitor launches. At that point the team becomes superbly equipped to produce the eleventh version of the same answer. Read sideways. Collect examples before their usefulness is obvious. Ask how a theatre fills dead time, how a kitchen manages handovers, how a mechanic makes failure diagnosable. Turn the pieces, do not merely rename them.

An idea need not arrive immaculate from the heavens. It needs to make an old piece newly useful. Purity is for drinking water. Creativity can have fingerprints.

Behavioural principles

Behavioural ideas at play in this post

Short, plain-English explanations of the principles behind this post, with links to related books and examples in the archive.