Creativity doesn't have to be complicated

A face drawn on a bowl of soup is hardly the Sistine Chapel. Good.

Creativity became less useful when it acquired incense, reverence and a vocabulary designed to keep ordinary people outside. The commercial version often confuses production difficulty with imaginative value. Months are spent constructing an elaborate campaign so nobody has to defend the small, peculiar idea at its centre.

Feldwick’s examples are almost insultingly available: a spontaneous mark, an overheard name, an object used sideways. Their power comes from recognition and timing. Somebody notices that the familiar thing can carry a second meaning. That is creative judgement before it becomes creative industry.

Small ideas face an unfair trial. Everyone can understand them, so reviewers assume anyone could have produced them. Complexity receives credit for visible labour. A simple deviation has nowhere to hide if it fails, which may be exactly why it makes people nervous.

There is craft after the spark. The soup face needs the right expression. The borrowed name needs to sound right and remain findable. Restraint is work too, especially once twelve people discover ways to add “depth”.

A useful test begins by taking the grand nouns away. No “platform”, “world” or “ecosystem”. What single odd detail changes how the audience sees the ordinary product? If there is one, make it visible before adding another layer. The doodle survives. The strategic explanation reaches page forty-three.

Behavioural principles

Behavioural ideas at play in this post

Short, plain-English explanations of the principles behind this post, with links to related books and examples in the archive.