Selling something surprising (make it familiar). On selling something familiar

Design sometimes has to lie about the size of a change—truthfully.

A radical behaviour may need familiar controls. Digital files went into folders and bins because “hierarchical data objects” would have made ordinary people throw the computer into a real bin. Vegetarian burgers acquired grill marks. TiVo borrowed the shape and buttons of the box already living under the television. The resemblance said: you know roughly how to approach this.

With a modest improvement, the problem reverses. A familiar casing makes it vanish. The early iMac looked like a boiled sweet dropped onto a grey accountancy desk; the visible novelty carried technological changes that might otherwise have passed unnoticed.

Neither move is inherently deceitful. Every product must translate what changed into something a shopper can recognise at speed. The fraud begins when surface signals promise capabilities that never arrive: rugged ridges on a useless appliance, eco-green packaging around gratuitous waste, an “AI” sparkle pasted onto ordinary autocomplete.

Form also determines which questions get asked. Give a new machine one enormous button and people assume the complexity has been handled for them. Cover it in switches and they assume control, even if half the switches do nothing useful. Before experience, appearance writes the customer’s theory of the product. That theory can welcome them or quietly tell them to leave.

Choose where the strangeness belongs. If the behaviour asks a lot, let the form reassure. If the improvement risks looking trivial, give it a silhouette. Do not launch a new interface, vocabulary, ritual, price model and mascot simultaneously unless your commercial plan includes frightening people for sport.

Before anyone uses the product, its surface has already suggested which old habit still applies and which new behaviour might be safe. That first theory will be corrected by experience, assuming the design persuades anyone to begin.

Behavioural principles

Behavioural ideas at play in this post

Short, plain-English explanations of the principles behind this post, with links to related books and examples in the archive.