The five-step idea process copywriters still use

Creative process diagrams usually contain a suspicious amount of staring and very little going for a walk. James Webb Young’s sequence is ruder to the heroic version. Stuff the mind with the problem. Attack it properly. Leave. Let a connection arrive while the conscious brain is doing something less desperate. Then return and face the bit omitted from every eureka poster: making the idea work.

A name appears halfway round the park after three useless hours at a desk. A developer sees the simpler architecture in the shower. Two pieces of customer evidence finally meet the morning after the workshop, once nobody is demanding a breakthrough before 4pm. Incubation is common enough to be treated as work and vague enough to be used as an alibi.

“I’m letting my subconscious handle it” is less impressive when the subconscious received no material. The pause needs a loaded problem. It also needs a scheduled return, because ideas left to ripen indefinitely are called avoidance.

Brief and final judgement should rarely occupy the same breathless hour. Give difficult work a night. Capture stray connections. Come back and test them against the original need, evidence and constraints. Creativity moves between concentration and release; businesses keep paying only for the part visible in a chair. Perhaps that is why so many expensive ideas look as though the chair had them.

Behavioural principles

Behavioural ideas at play in this post

Short, plain-English explanations of the principles behind this post, with links to related books and examples in the archive.