The originality of your idea

Absolute originality is mostly a vanity metric for people who want to be admired before the idea has helped anyone.

Most useful things have relatives. Restaurants use reservations. Hospitals use triage. Games show progress. Subscription services schedule repeat delivery. The creative decision lies in adapting a known mechanism to a problem with different stakes, habits and constraints.

That word—adapting—does a lot of work. Copying a game leaderboard into education may reward competition while damaging learning. Borrowing triage for customer support may prioritise urgency, or merely give angry customers a faster way to shout. A source idea provides a possibility. Teams still have to test it against local behaviour.

A replenishment service studies subscriptions and notices one crucial difference: customers do not want novelty; they want the same item before it runs out. The team removes discovery features, lets households change the interval and makes skipping embarrassingly easy. Very little is unprecedented. The combination fits.

Reverence can also ruin adaptation. Teams preserve a famous feature because it worked elsewhere, even after local customers repeatedly ignore it. Borrow the mechanism; question every visible detail.

People become secretive when originality is treated as moral purity. They hide influences, rename familiar ideas and waste time proving they had no ancestors. Better to name what was borrowed and show what changed.

The review question becomes brutally simple: what did this adaptation solve here? “Nobody has done it before” receives no points. “Customers stopped running out on Sunday morning” does.

Behavioural principles

Behavioural ideas at play in this post

Short, plain-English explanations of the principles behind this post, with links to related books and examples in the archive.